The presumably artificially created by race of mysterious creatures hidden plane. It contains nearly infinite amounts of very flexible energy tightly bound to many Planes, mostly the Material Plane. To see how it is used to make magic read the article.
The Subplanes contain any possible in the Cluster kinds of energy.
Lux
The subplane of radiant energy and electromagnetic radiation. It governs the behavior of photons and light across the visible and invisible spectrums.
Properties
Mages drawing from Lux manipulate illumination, coherent beams, blinding flashes, and ionizing radiation. The subplane deals strictly with massless energy carriers, preventing the conjuration of solid matter, the generation of physical mass, or the transmutation of elements. Lux magic can only illuminate, excite, or burn existing matter.
Applications
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Illumination and Optics: Bending light to create mirages, invisibility cloaks, or blinding flashes.
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Thermal Excitation: Concentrating photons to instantly superheat a target (often overlapping with Therme applications).
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Radiation: Drawing hard ultraviolet or gamma frequencies to cause cellular degradation or sterilize an area.
Kinet
The Plane contains kinetic energy. Part of the Ergo plane. Can give and consume it. Mostly would be used to move and stop objects.
Contains the specified subplanes:
Therme
Subplane of the Kinet, contains thermal energy. Can both emit and absorb.
Sonica
Cannot transclude hypha sonica because it does not exist
Barica
Cannot transclude hypha barica because it does not exist
Electra
The subplane of electromagnetism and charge differentials. It governs voltage, magnetic fields, and electrical currents.
Properties
Arcanists use Electra to generate lightning arcs, manipulate magnetic polarity, or disrupt the bio-electric nervous systems of living targets. The subplane forces the movement and polarization of charges already present in the local Matera environment, bypassing the creation of physical particles.
Environmental Dependence
Because Electra relies on exciting existing charges, the effectiveness of a rift is highly dependent on the local atmosphere and material conductivity. A massive lightning arc requires a medium (like humid air or water) to travel through, and magnetic manipulation requires existing ferrous metals or biological iron to act upon. Attempting to draw a massive Electra rift in a perfect vacuum results in a localized static buildup.
Applications
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Arcing: Creating high-voltage lightning strikes by ionizing a path through the air.
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Magnetism: Repelling or attracting metallic objects, or stripping weapons from opponents.
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Neural Disruption: Overloading the synaptic electrical signals of a target to cause paralysis or seizures.
Gravitas
Cannot transclude hypha gravitas because it does not exist
Potentia
Cannot transclude hypha potentia because it does not exist
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Not all subplanes of the Arcane one are known, literally anything more could be hidden there...