The presumably artificially created by race of mysterious creatures hidden plane. It contains nearly infinite amounts of very flexible energy tightly bound to many Planes, mostly the Material Plane. To see how it is used to make magic read the article.
The Subplanes contain any possible in the Cluster kinds of energy.
Lux
The subplane of radiant energy and electromagnetic radiation. It governs the behavior of photons and light across the visible and invisible spectrums.
Properties
Mages drawing from Lux manipulate illumination, coherent beams, blinding flashes, and ionizing radiation. The subplane deals strictly with massless energy carriers, preventing the conjuration of solid matter, the generation of physical mass, or the transmutation of elements. Lux magic can only illuminate, excite, or burn existing matter.
Applications
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Illumination and Optics: Bending light to create mirages, invisibility cloaks, or blinding flashes.
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Thermal Excitation: Concentrating photons to instantly superheat a target (often overlapping with Therme applications).
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Radiation: Drawing hard ultraviolet or gamma frequencies to cause cellular degradation or sterilize an area.
Kinet
The Plane contains kinetic energy. Part of the Ergo plane. Can give and consume it. Mostly would be used to move and stop objects.
Contains subplanes:
Therme
A subplane of Kinet governing thermal energy transfer, molecular vibration, and temperature differentials. It regulates the flow of heat between systems, acting as both a source and a sink for thermal energy within the local Matera environment.
Properties
Therme manipulates the kinetic agitation of molecules, accelerating or decelerating their vibration to produce extreme heat or profound cold. Every Therme interaction obeys a strict exchange polarity: an Emit operation releases thermal energy into the environment, while an Absorb operation drains it, functioning as a thermal sink. Therme operates exclusively through the redistribution of existing thermal energy across a defined Geometric Envelope, leaving the underlying matter unchanged.
Applications
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Thermal Emission: Projecting concentrated waves of superheated energy to ignite targets, melt fortifications, or generate localized firestorms.
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Thermal Absorption: Draining ambient heat from an area to induce flash-freezing, preserve biological materials, or extinguish combustion by starving it of thermal energy.
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Thermal Equilibrium Manipulation: Creating sharp temperature differentials within a confined volume, inducing violent convection currents, thermal shock in rigid materials, or controlled steam generation.
Sonica
A subplane of Kinet governing acoustic energy, vibrational wave propagation, and resonance phenomena. It manipulates the mechanical oscillations transmitted through gases, liquids, and solid structures within the local Matera environment.
Properties
Sonica manipulates the frequency, amplitude, and direction of pressure waves traveling through a physical medium. Because acoustic energy depends entirely on the vibration of material particles, Sonica requires a transmission medium to function; it produces no effect in a vacuum. Practitioners can amplify, dampen, redirect, or harmonize existing vibrations, as well as generate novel waveforms by imposing structured oscillations onto the surrounding environment.
Applications
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Resonant Disruption: Matching the natural frequency of a target structure or biological tissue to induce catastrophic harmonic failure, shattering stone, rupturing organs, or destabilizing fortifications.
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Acoustic Dampening: Suppressing vibrational transmission within a defined volume to create zones of absolute silence, nullifying communication, masking movement, or neutralizing incoming shockwaves.
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Directed Waveform Projection: Shaping and focusing acoustic energy into concentrated beams of concussive force, long-range communication signals, or disorienting infrasonic pulses that induce nausea and spatial confusion.
Barica
A subplane of Kinet that governs static compressive force, atmospheric pressure, and fluid dynamics. While Kinet handles the directional movement of objects, Barica handles the ambient pressure and density of the environment surrounding them.
Properties
Barica manipulates the barometric and hydrostatic pressure within a given volume. It alters the density and compressive weight of gases and liquids without necessarily imparting directional kinetic motion. Because it relies on the ambient medium (air or water), its effectiveness is highly dependent on the environment; it functions poorly in a perfect vacuum but is devastating in dense atmospheres or deep water.
Applications
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Pressure Manipulation: Creating localized vacuums to suffocate targets or generating crushing high-pressure zones to implode structures and biological organisms.
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Buoyancy Control: Altering the density of the surrounding fluid or air to make objects sink rapidly or float effortlessly.
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Barometric Shockwaves: Generating devastating concussive blasts by creating sudden, extreme drops or spikes in atmospheric pressure, rupturing eardrums and collapsing lungs.
Electra
The subplane of electromagnetism and charge differentials. It governs voltage, magnetic fields, and electrical currents.
Properties
Arcanists use Electra to generate lightning arcs, manipulate magnetic polarity, or disrupt the bio-electric nervous systems of living targets. The subplane forces the movement and polarization of charges already present in the local Matera environment, bypassing the creation of physical particles.
Environmental Dependence
Because Electra relies on exciting existing charges, the effectiveness of a rift is highly dependent on the local atmosphere and material conductivity. A massive lightning arc requires a medium (like humid air or water) to travel through, and magnetic manipulation requires existing ferrous metals or biological iron to act upon. Attempting to draw a massive Electra rift in a perfect vacuum results in a localized static buildup.
Applications
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Arcing: Creating high-voltage lightning strikes by ionizing a path through the air.
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Magnetism: Repelling or attracting metallic objects, or stripping weapons from opponents.
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Neural Disruption: Overloading the synaptic electrical signals of a target to cause paralysis or seizures.
Gravitas
The subplane of Ergo providing access to gravitational field manipulations. It governs mass attraction, spatial curvature, and gravitational vectors within the local Matera environment.
Properties
Gravitas manipulates the fundamental attraction between masses. It alters the local gravity well, changing how matter interacts with spatial geometry. It requires existing mass to manipulate; it cannot create mass, but it can exponentially increase or decrease the gravitational pull of an object or area.
Applications
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Gravity Well Creation: Increasing local gravity to crush targets, pin enemies to the ground, or alter the structural integrity of buildings.
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Mass Nullification: Decreasing gravitational pull to allow for levitation, unassisted flight, or the movement of massive objects with minimal physical effort.
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Vector Bending: Altering the gravitational trajectory of projectiles or falling debris, causing them to curve around obstacles or return to the caster.
Potentia
The subplane of Ergo governing potential energy, molecular binding, and chemical states. It deals with the latent energy stored within the atomic and molecular structures of matter.
Properties
Potentia manipulates the bonds that hold matter together and the energy released or absorbed when those bonds change. Mages drawing from Potentia interact with the chemical and atomic potential of existing materials. It strictly governs the energy states of matter; it cannot transmute elements or create physical mass, but it can accelerate, decelerate, or violently disrupt chemical reactions.
Applications
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Catalysis and Inhibition: Instantly accelerating chemical reactions (such as rapid oxidation, combustion, or decay) or completely halting them (preserving food, neutralizing acids, or stopping combustion).
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Material Alteration: Shifting the molecular potential of objects to temporarily alter their physical properties, such as making stone brittle as glass or wood as dense and unyielding as iron.
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Latent Energy Release: Forcing the sudden release of stored chemical or atomic potential, resulting in localized explosive bursts or intense, focused exothermic reactions.
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Not all subplanes of the Arcane one are known, literally anything more could be hidden there...