The culture of arialians that greatly bases itself on the ways described in the Rightful Path that was an attempt to restore Ark's teachings after the Virian Cataclysm .The followers of the culture highly believe in Ark as the true and the only god. Popular only at the Central Arial, the closer to Arch the stricter inhabitants follow the postulates.
The culture tries to restore the arialian precataclysm culture laws, rules and rituals as close as possible after the Virian Cataclysm, though it is mostly unknown how exactly it was, most of the elders died during the Cataclysm.
Deity
Postulates
Most of the postulates are taken from scraps of shaman writings of Ark's words in the Rightful Path.
Miscegenation
...Thee must not engage in sharing bed with anyone not of your kind, this can and will lead to fall of thine house, your people extinct. The curse will fall on your family and the close ones, only monsters will be born from such a union. Therefore the only right way is to put them to use in my name, make them work through their meaningless existence...
- The Rightful Path, Ark answering to the sinner before burning them alive.
Castes
The Rightful Path defines 3 equal pillars which the only right society must stand on:
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Pillar of Mind (Ikor)
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Pillar of Matter (Garont)
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Pillar of Order (Shakor)
Every race is linked to specific spheres of activities in the society that they must occupy. Names of the castes match the names of the races, since they are tightly interconnected.
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Ikor - Thinkers: scientists, shamans, priests etc
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Shakor - Warriors: enforcers, police, guards, executioners etc
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Garont - Workers: miners, smiths, artisans, lumberjacks etc
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Other - the untouchable, considered to be beasts not worthy of living and therefore have no place in castes more than slaves.
The Untouchables (Sord Slavery)
While the Three Pillars (Ikor, Shakor, Garont) exist in horizontal harmony, the sord (mixed races) exist entirely outside the divine geometry of Ark. They are the "Other," stripped of rights, lineage, and spiritual worth.
Reproduction and Lineage of the Sord
While the Arialian Conservatism strictly forbids miscegenation between the kor castes and the sord, the reproduction of the sord among themselves is systematically managed by the Tarosian Kingdom.
The Doctrine of Spiritual Property
As established in the Rightful Path, the sord are classified as "spiritual property." Their offspring do not belong to the parents, but to the Crown or the specific Garont or Shakor master who holds their deed. A newborn sord is viewed as a new asset added to the estate's ledger, destined to replenish the labor force lost to the high mortality rates of the deep mines and military vanguard.
The Eradication of Tribal Bonds
Having just crushed tribal loyalties during the Arial Tribal Unification, the Tarosian state views strong family units among the sord as a severe security risk. To prevent the formation of rebel cultures (like those in the Arial Outskirts), the Kingdom enforces strict reproductive management:
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Family Separation: when child reaches the adulthood they are enforced to leave their family and join the other working unit.
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Erasure of Lineage: Sord are rarely allowed to keep family names or ancestral records. They are taught that their only "family" is the Kingdom that feeds them, and their only "ancestor" is the Ark who graciously allows them to serve.
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Strict Segregation: Any kor found engaging in relations with a sord faces severe punishment, ranging from public purification rituals to execution, as it is viewed as a direct corruption of the Three Pillars and a repeat of the "Spilled Clay" sin.
This systematic dehumanization ensures a steady, compliant supply of "unclean labor" while completely stripping the sord of the communal solidarity that fuels the Arialian Progressivism in the outskirts.
The Burden of Sin
In Arialian Conservatism, the enslavement of sord is viewed as a religious necessity. Because their very bloodline is the result of the miscegenation that triggered the Virian Cataclysm(as the conservators think), they are considered living monuments to Ark's wrath.
As written in the Rightful Path: "Therefore the only right way is to put them to use in my name, make them work through their meaningless existence..."
The Unclean Labor
Because the Garont handle the honorable duties of the physical world, the sord are relegated to the "unclean" tasks that even the lowest Garont would refuse. They are used for:
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Disposal of waste and the dead.
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Handling toxic byproducts of Planar Catalysis and Catalyst experimentation.
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Working in the most dangerous, unstable mines where life expectancy is measured in months.
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Serving as disposable "fodder" units in the Shakor military vanguard.
Legal Status
A sord is legally classified as "spiritual property." They cannot own land, wield a Catalyst, or speak in the Tripartite Council. If a pure-blooded kor kills a sord, it is treated as property damage or a minor spiritual infraction, requiring a small purification ritual, rather than murder.
The Cataclysm Myth
The followers of the culture mostly think that the Virian Cataclysm was caused by impurity of the societies before it calling it the "Ark's Wraith", his way to punish the sinners and purge the world of sin, giving the last chance to kor leaving only the "pure" ones. Ark left, but is still observing his children from high above giving them the choice but letting them know what can happen if they "sin".
Occurence
Considering that most of the Cataclysm touched the Arial Outskirts it left mostly the "pure" ones that followed his postulates it makes sense that it was the most popular of the cultures in the 0AC-1000AC, at the later ages persisting mostly at the Central Arial.
The Doctrine of the Arm
Within Arialian Conservatism, the monopoly on weapons is not merely a legal statute but a theological imperative derived directly from the Rightful Path. The doctrine holds that the capacity for violence is the sacred, exclusive domain of the Shakor, as ordained by Ark himself.
The Theological Foundation
The Verse of the Lattice states:
"The Ikor shall weave the thought. The Shakor shall guard the border. The Garont shall lay the stone."
The interpretation enforced by the Tarosian Kingdom is absolute: "guarding" implies the exclusive right to bear arms. To carry a weapon without Shakor authorization is to "covet another's sphere," a sin punishable by immediate execution or the severing of hands.
The Tool vs. Weapon Distinction
The legal framework distinguishes between a "tool" and a "weapon" based entirely on context and intent:
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A Garont may hold an axe while felling timber in a designated work zone.
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The same axe, carried horizontally through the streets of Arch, is instantly reclassified as a "weapon."
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A mining pick held vertically is a tool; a mining pick raised in a "threatening posture" is a capital offense.
This distinction is enforced by the Shakor with brutal consistency. A Garont miner who raises a pickaxe to defend themselves from a cave-in may be executed by their own Shakor overseer for "brandishing a weapon against the Pillar of Order."
The Ikor's Vulnerability
The doctrine creates a profound strategic vulnerability for the Ikor caste. Despite their cognitive supremacy and monopoly on Planar Catalysis, the Ikor are physically defenseless. An Ikor geometer traveling outside Arch must be accompanied by a Shakor honor guard.
This reality is never spoken aloud in the Central Arial, but it is the unspoken foundation of the Tarosian Secret Chancery's absolute control over information and logistics. The Ikor maintain power not through force, but through the Shakor's ideological conditioning and the Crown's control of the food supply.
The Outskirter Contrast
This doctrine creates an irreconcilable cultural clash with the Arial Outskirts, where biological necessity (see Thermal Symbiosis) demands that all members of a community be armed. A Deserian caravan entering Tarosian territory is immediately flagged as a "hostile, armed force," regardless of their peaceful intent.
To a Tarosian magistrate, a Deserian Sord carrying a walking stick with a hidden blade is a "rebellious slave brandishing a weapon." To the Deserian, the Tarosian prohibition is a sign of a society so terrified of its own people that it has legally crippled ninety percent of its population.
The Crucible of the Arm
The Crucible is a state-sanctioned, religiously framed system of lethal training designed to maintain Shakor combat readiness while managing the caste's demographic and caloric burden during peacetime.
The Theological Justification
The Crucible is framed not as gladiatorial bloodsport, but as a sacred duty mandated by the Rightful Path. The doctrine holds that a blade unused rusts, and a Shakor who fears death is already dead. The official justification is drawn from the martial verses of the Rightful Path:
"The Arm that does not strike grows soft. The blade that does not cleave rusts in the sheath. Let the Arm test itself in the sight of the Bone and the Mind, that the Arch may remain unbroken."
Structure and Operation
The Crucible operates through sanctioned lethal training zonesâessentially gladiatorial arenas or wilderness areas where Shakor fight to the death. These events are:
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Religiously sanctioned: Framed as "The Sharpening of the Arm," a sacred test to prove one's worthiness to serve Ark.
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Voluntary but socially mandatory: A Shakor who refuses to enter the Crucible is not arrested, but is socially ostracized, denied rations, and viewed as "defective"âa fate worse than death for their culture.
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Heavily ritualized: Pre-fight ceremonies, blessings from Ikor priests, and post-fight honors for the victor (and funeral rites for the fallen) transform the event into a sacred maintenance ritual.
The Rules of Engagement
To prevent the Shakor from completely destroying themselves, the Ikor magistrates impose strict rules:
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Equal armament: Both fighters must use the same weapons and armor.
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No interference: Once the fight begins, no outside intervention is allowed.
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Death is honorable: A Shakor who dies in the Crucible is celebrated as having "fulfilled their function."
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Victory is sacred: The survivor is elevated in status, given better rations, and considered closer to Ark's will.
The Hidden Purpose: Demographic Management
While the Shakor see the Crucible as a test of honor, the Ikor and the Varros Clan use it as a population management tool. The Shakor's fast metabolism and 60-year lifespan make them a massive logistical burden in peacetime. The Crucible provides a theologically sanctioned method to cull excess population without:
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Wasting resources on open warfare.
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Risking the loss of control over the Shakor.
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Violating the Rightful Path's prohibition on Shakor fighting Shakor (which would be "coveting another's sphere").
The Tarosian Secret Chancery monitors Shakor population levels and adjusts the frequency of Crucible events to maintain the optimal number of warriors. Problematic Shakorâthose who question authority, show signs of rebellion, or are simply too expensive to feedâare subtly encouraged to enter the Crucible against overwhelming opponents.
The Cultural Impact
For the Shakor, the Crucible creates a fatalistic acceptance of death and a culture of intense brotherhood and rivalry. Warbands form around survivors of the Crucible, creating fierce loyalty and competition.
For the lower castes, the Crucible reinforces the Shakor's reputation as unstoppable killers and serves as a terrifying reminder of the absolute power of the Pillar of Order.
The Martial Spectacles
The Crucible is not a secret back-room culling; it is a grand, state-sponsored spectacle designed to pacify the population, reinforce the dogma of the Rightful Path, and make the lower castes complicit in the system that oppresses them.
The Caste Experience
Every caste experiences the Martial Spectacles differently, reinforcing their place in the hierarchy:
For the Garont (The Audience)
The Spectacles are a rare, sanctioned escape from grueling labor. The Garont receive a day off, festival food, and the chance to place small, regulated bets using their meager coin. This gives them a fleeting illusion of agency and wealth. When the Shakor they bet on wins, they feel a vicarious sense of pride: "My empire is strong."
For the Sord (The Warning)
The Sord are often forced to attend, or worse, forced to work the event. They are the ones who drag the bodies away, scrub the blood from the sand, and repair the broken weapons. For them, the spectacle is a terrifying, visceral reminder of the absolute, lethal power of the Pillar of Order. It crushes any thought of rebellion before it can even form.
For the Shakor (The Glory)
The Spectacles are the ultimate proving ground. A Shakor who survives the Crucible earns public adoration, better rations, and the right to wear specific marks of honor (like a braided tail or specific scale-paint). It channels their aggression into a socially approved, highly visible path to status.
For the Ikor (The Puppeteers)
The Ikor do not watch the fights with bloodlust; they watch them like a chess match. High-ranking Ikor magistrates or Varros Clan members sponsor specific Shakor warbands or individual fighters. They use the arena to settle political grudges, test new combat doctrines, or quietly eliminate a troublesome Shakor commander by matching them against an overwhelmingly favored opponentâall under the guise of "honorable tradition."
The Economic Engine
The Spectacles generate massive secondary economies:
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Weapon Smiths: Garont smiths compete to forge the "Arena Standard" blades, hoping their mark becomes associated with a champion.
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Healers and Alchemists: Ikor and Shakai healers make fortunes selling rapid-clotting poultices and pain-numbing tinctures to the fighters and spectators.
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The Betting Rings: While the Crown takes a cut of official wagers, a massive, illicit underground betting market thrives, run by clever Garai or Shagar who understand the odds better than the Ikor accountants.
The Theological Sanctification
The Rightful Path contains specific verses to sanctify the bloodsport, ensuring no one can call it "cruel":
"The blood spilled in the Geometry is the oil that keeps the machine turning."
This framing makes the audience feel *pious* for watching. They are not watching a murder; they are witnessing a sacred maintenance ritual.
The Peacetime Burden
The Shakor caste presents a unique logistical challenge to the Tarosian Kingdom: they are a massive, hyper-metabolic, heavily armed warrior caste that becomes a catastrophic liability in times of peace. They consume enormous amounts of food, they grow restless and bored, and their sheer physical dominance makes them a latent threat to the Ikor elite.
The Solutions
The Tarosian state employs multiple strategies to manage this bottleneck:
The Garrison and Toll Economy
Rather than keeping the Shakor in massive, unified armies in the capital (which would be a coup risk), the Ikor magistrates disperse them across the continent. They are assigned to guard every Foothill Transshipment Hub, every bridge, and every checkpoint along the Radial River Network. They serve as the "Wardens of the Wastes" along the Line of Purity.
This keeps them busy, gives them a clear "enemy" (smugglers, bandits, heretics), and physically separates them from each other and from the political center of Arch.
Caloric Leverage
The Ikor know they cannot defeat the Shakor in a fair fight. But the Ikor control the Pillar of Matter (logistics, agriculture, and the treasury). A Shakor's fast metabolism is their greatest weakness in peacetime: they *must* eat.
The Crown deliberately keeps peacetime Shakor garrisons on strict, calculated rations. They are fed exactly enough high-protein, high-calorie military rations to maintain their combat readiness, but never enough to allow them to grow fat, comfortable, or independent. If a Shakor warband ever thought about rebelling, the Ikor wouldn't need to fight them; they would just stop sending the grain and meat wagons. The Shakor would starve in a week.
Exporting the Burden
The Tarosian Secret Chancery "leases" Shakor warbands to allied neutral states, wealthy merchant guilds, or uses them as deniable mercenaries to secure trade routes. This gets the hungry warriors out of Central Arial, generates foreign coin for the Crown, and keeps their combat skills sharp without the Kingdom having to officially declare war.
War as Demographic Culling
The most cynical solution is the deliberate use of war as a "pressure valve" to cull excess Shakor population. The Ikor actively encourage, prolong, or even manufacture border skirmishes (like the Radial River Border Wars) specifically to bleed off the excess Shakor population.
A Shakor who dies heroically on the border is a "perfectly expended resource." A Shakor who lives to 60 in a peacetime garrison, eating the Crown's grain and causing trouble, is a "systemic liability."
This explains why the Tarosian military refused to adapt after the catastrophic failures of the First Outskirter War. Static, attritional warfare on the border is the *perfect* Shakor management tool. It keeps them far away from the capital, burns through their numbers at a predictable, sustainable rate, and gives the Ikor a constant, external boogeyman to justify their absolute control over the Kingdom's resources.
The Tragic Irony
The Shakor believe they are the proud, indispensable protectors of the realm, the only thing standing between civilization and the Chaos of the Outskirts. They die by the thousands with a smile on their faces, believing they are serving the divine geometry of Ark.
In reality, they are a pack of dangerous, overpopulated wolves. And the Ikor are the shepherds who occasionally open the gate and point them at a distant herd, just to keep them from turning on the flock.
The Garont's Pride
Despite their status as the lowest of the "pure" castes, the Garont possess a profound source of dignity that the Rightful Path cannot take from them: their mastery of craft.
The Masterwork Tradition
The Garont do not merely build; they create perfection. Every weapon, tool, and structure they produce is a testament to generations of accumulated knowledge, patience, and pride.
A Shakor's blade is not just a tool of war. It is a masterwork:
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The steel is folded hundreds of times, creating visible wave patterns like flowing water.
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The hilt is wrapped in leather so precisely that each stitch is equidistant.
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The pommel bears intricate engravings of geometric patternsâperhaps the Three Pillars, or the Oath of the Lattice.
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The balance is so perfect that it feels like an extension of the arm.
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Even the scabbard is a work of art, carved with protective runes.
When an Outskirter raider defeats a Shakor and takes his sword, they do not just see a weapon. They see generations of accumulated knowledge, patience, and pride. They see a culture that treats even instruments of death as sacred objects.
The Mark of the Maker
Every Garont artisan has a personal markâa signature carved, stamped, or woven into their work. Not for ego, but for accountability and pride. When a Garont smith places their mark on a blade, they are saying: "This is worthy of my name."
Among the Garont themselves, there is an unspoken hierarchy of mastery:
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The smith who forges the Kayros's ceremonial blade is revered, even if they are still legally a laborer.
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The mason who carved the Sun-Spire's foundation stones is spoken of in whispers of awe.
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The weaver whose tapestries hang in the Royal Magic Academy is considered a master, even if she is still classified as "spiritual property."
The Tragic Irony
The Garont create perfection, but they are treated as disposable.
The Ikor magistrates sit in courthouses built by Garont hands, wearing robes woven by Garont weavers, drinking from cups forged by Garont smithsâand they call the Garont "the Bone," mere foundation, unworthy of recognition.
The Shakor carry weapons so perfectly balanced they feel alive in the handâweapons that will be used to enforce the very system that treats the smith who made them as spiritual property.
The Garont's mastery is the foundation of Tarosian power, but they receive none of the glory. Their pride is in the work itself, not in the recognition. They do not need the Ikor to call them "the Bone" with respect. They do not need the Shakor to thank them. They know, in their hearts, that without their hands, the entire Tarosian system would collapse into dust.
And that knowledgeâthat quiet, unshakeable pride in their masteryâis the one thing the Rightful Path cannot take from them.
Values
The postulates and general influence of the old order made the values:
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Collective Responsibility
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Bravery
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Respect for Elders and the Traditions
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Family
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Resilience
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Duty